![]() The end goal is to inspire other creators to use the Unreal 5 Engine so Jerome notes that Matrix Awakens was created by a small team after shipping their Unreal Engine 5 demo last year. “Basically we are the little swat team that tries to come up with ‘Okay, how are we going to show the engine the best?’.How can we show that the engine can do something else other than just rocks?” referring to last year's Lumen demo. But… it's a glimpse of the future." says Jerome Plattteaux, Art Director at Unreal as he talks us through the tech. there's a little bit of gameplay, a little bit of exploration. If someone out there could make a certain flying man in blue and red I’d certainly love to see it. And I can’t wait to see what the Unreal community does with it. One difference? Similar to how they made the Valley of the Ancient demo publicly available this year, The Matrix build will be given away for free next Spring for you to tinker around within the Unreal 5 engine. Their recreation of New York City had ray-tracing, heavy crowd density, as well as traffic that’s procedurally generated the same way it was in the Matrix demo. Finally, you’re allowed to explore the city at your leisure and toy with some of the engine’s tools.Īs I look at what’s been created I can’t help but compare it to Insomniac's Spider-Man Miles Morales. Of course it all ends with a massive explosion. You are then transported to an on-rails game experience where you’ll play as a new character with the ability to shoot some cars and helicopters as you’re chased by agents on the freeway. The demo opens with what amounts to a trailer where Keanu Reeves and Carrie Anne Moss talk about the ideas of the Matrix and what the Unreal 5 engine can create. You can absolutely make an open-world game in Unreal.’ Really, it’s a chance for the team to say, ‘Yes. There’s a playable component as well, but what you “play” is more a proof of concept than what you should expect from any final product. Matrix Awakens isn’t just a visual teaser, however. They’ve already been showing you the engine and reality mixed together for the first 2 minutes of the experience. I think cynics are going to call out how, yes, things do look a tad plastic-y, but the “trick” the Unreal team pulls here is quite cheeky. The entire demo enters that uncanny valley feeling from there. ![]()
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